Most notably, Oddworld Inhabitants actually partnered with EA of all companies for Stranger’s Wrath’s original release on Xbox.ĭitching the platforming and puzzle gameplay of previous entries, Stranger’s Wrath is mostly a first-person shooter with the Oddworld-worthy twist of using live ammunition in the Stranger’s Crossbow weapon. ![]() That doesn’t mean there haven’t been attempts, though. Supposedly, the long-in-development Shenmue III finally met sales expectations, but it still didn’t wrap up the story of Ryo Hazuki, and it’s looking increasingly unlikely that a fourth Shenmue game will ever see the light of day.įeaturing main characters with bizarre and grotesque designs, as well as stories with strong anti-capitalist overtones, the Oddworld series was never really built to appeal to the mainstream. The excellent Shenmue II sold even worse, largely due to the discontinuation of the Dreamcast and an odd decision to make the game an Xbox exclusive in North America. The problem was that Sega poured so much money into its development (reported to be somewhere between $50 and $70 million) that it was virtually impossible to make any money off of it. Unlike most of the games on this list, Shenmue actually sold somewhat well, clearing more than one million copies by 2001. ![]() Shenmue just didn’t have the appeal to move Dreamcast consoles (even if the Sega faithful still turned out for the game). Its incredible mix of murder mystery investigation, fighting game combat, and an incredibly detailed world full of side activities has gone on to influence the entire sandbox genre, but it perhaps tried to introduce too many new concepts at once and suffered because of it. Shenmue was a wildly ambitious game that the world just wasn’t ready for.
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